Pro Gamers Are out of a Job too

Posted by JEREMIAS25

Pro Gamers Are Out Of A Job Too The business of being really, really good at playing video games is hurting. Professional gaming leagues are shutting down left and right, meaning that many people who participate in those leagues are out now jobless...

RG1 - Podcast

Posted by SIDSIDSID

PRIMEIRO PODCAST! Caros ouvintes, começa aqui um novo projecto, aliciante, interessante e crítico com a comunidade gamer. Traduz-se aqui uma vontade em dinamizar esta comunidade online e de dar voz ao GAMER.

Study Finds Games Reinforcing Positive Behavior, Too

Posted by Jeremias25

Last year some researchers at three universities found, of course, that "violent games normalize our children to violence." The same researchers, this year, say "prosocial" games can normalize kids to good behavior. Middle schoolers in Singapore and Japan, and college students in the U.S. were observed in three studies, according to the research, which has been released online and will be published soon in a professional journal. Here's the breakdown:

Melhora o teu jogo no SF IV

Posted by SIDSIDSID

Então lê estas dicas... e treina! Algo en que falla mucha gente es "mashear", que es aporrear teclas o exagerar los movimientos con la esperanza de hacerlos. Si te esta saliendo un Hadouken, puede ser que esta pasando lo siguiente: QCF = Quarter Circle Forward o Cuarto de Luna a) Estas haciendo el doble QCF pero estas dando al boton de puño o antes de hacer el segundo QCF, o estas soltando el boton en medio camino del segundo. b) Alguno de los QCF son demasiado lentos.

6 days in Fallujah - Konami War Game

Publicada por J25 On 03:30
War, for Konami, has changed again. The publisher is heading back to the Middle East with Six Days in Fallujah, a new, documentary-style video game set in the Iraq War.



According to the Wall Street Journal's report on the Atomic Games developed title, Six Days in Fallujah will be a commentary-free "game-amentary" that deals with the complex issues of war and the difficult decisions one must make, all set against the replicated backdrop of the Second Battle of Fallujah.


While Atomic Games—responsible for titles like the Close Combat series—say "for us, games are not just toys," the Konami marketing folks seem to see it slightly differently, telling the Journal "At the end of the day, it's just a game."

"We're not trying to make social commentary. We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience," Konami's VP of marketing, Anthony Crouts, tells the Wall Street Journal.

Atomic Games president Peter Tamte says to the Los Angeles Times that the developer's goal was to bring to Six Days in Fallujah "the horrors of war in a game that is also entertaining." The team is reported to have consulted with some three dozen or so Iraq War vets who were in Fallujah.

Looks like the new issue of GamePro has additional details, should you be a subscriber.

Fonte: Kotaku.com

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